Chuck Bartowski (
humanintersect) wrote2015-06-16 10:19 pm
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Entry tags:
Application
Player's Name: Karra
Characters Played Here: Bellamy, Allison, Harry, Nick, Eve, etc, etc, etc, etc. I MAY end up dropping Nick, we will see.
Character: Chuck Bartowski
Series/Canon: Chuck
From When? During "Chuck Versus the Ring II".
History:
Wiki
Personality:
What's Chuck like? At his most basic, Chuck is smart, nice and kind. There are very few people that he doesn't get along with. Basically, if Chuck doesn't like you there's probably a pretty good reason for it. If Chuck doesn't like you, you might be The Bad Guy.
Or maybe you're just trying to get in his girlfriend's pants. He does have a bit of a jealous streak when it comes to the people he's in love with. He comes by it honestly, or so he thought, due to a betrayal from his college best friend, Bryce Larkin.
How smart is Chuck? Even without the intersect, he's highly skilled with computers and technology. Part of this has to do with the fact that he's physically capable of retaining vast amounts of visual memory. It's not really photographic or eidetic memory, it's more than that.
A lot of Chuck's personality traits are fairly opposite of each other. He's brave and courageous, always willing to sacrifice himself or his happiness for someone else's health or happiness. But he also has a very low tolerance for pain, and is kind of afraid of needles. He used to be pretty afraid of knives and guns, but the Intersect 2.0 upgrade helped out a lot with that. It's kind of hard to be nervous about something you can call up the exact working specifications of in your head at any moment.
Family and friends are super important to Chuck. More so than his own life and personal sense of self. He'll do anything for the people he considers his family, from giving the only dose of an antidote he also needed to his sister to tracking down his long-missing father so she'd be able to have him at her wedding to giving up his freedom so Sarah Walker, his girlfriend, didn't end up in a CIA darksite.
Despite all his plusses, Chuck can get pretty down on himself. A lot of this has to do with the fact that his mother left when he was six, and he thought it was his fault. And then his father left when he was sixteen, and he also thought it was his fault. (This also contributes to the importance of family in his life) When he's betrayed, he takes it hard, and on more than one occasion has wondered if it was something he deserved.
Chuck can be a little too trusting, and people will often take advantage of that.
Why do you think your character would work in this setting?
Chuck is going to be...well, panicked to say the least. Considering his team was on the way to being executed by a rogue CIA agent, well. Yeah, panicked is probably an understatement. Once people tell him that he can go back to when he left, he'll calm down a little. Especially since this'll give him the element of surprise over Daniel Shaw.
One reason he might stay is the fact that the intersect in his head is basically causing him damage. He needs to get it repaired, and maybe there's a way to do that in New Dodge. Why would he work in this game? He's friendly, he's personable. He's smart. He can make friends, and he can help people out with their problems.
How do you plan to expand their CR?
Chuck is friendly and neighborly. He won't have trouble making friends at all, either by helping someone out with something or by just having a friendly chat with them.
What will your character do for work?
He will be looking to buy the bowling alley from Scott McCall, for which he will need to talk to one of the investors. PERHAPS CHEN?
Inventory:
Everything on his person, so essentially...his clothes and a pair of handcuffs that he's WEARING and will need help out of.
Samples:
Third-Person Sample:
So, that's awkward. What's awkward? Fluxing into wherever the hell this place was while being thrown into a CIA black-site prison van, complete with handcuffs and landing on the dusty ground in some sort of...seriously, what the hell was this place?
It reminded him of those old west theme parks there used to be a lot more of when he was a kid. Except there weren't any pretend shootouts, and there was a sign with the words 'Dipshit Memorial Park' grafitti'd on it.
Dipshit Memorial Park. Right. He had to be hallucinating. This had to be some kind of CIA-Psy-ops trick.
He wasn't sure if he hoped so or he hoped not. "What the hell?"
As in: what the hell was this place. As in: where the hell were Sarah and Casey? Were they somewhere else in...whatever this place was? Was Shaw? Was Beckman?
Was, god forbid, Ellie? Were the others safe? He hoped so. He had no idea what had happened, because this? Was not something that he'd been expecting. Not after everything with Shaw shooting his father, not after being arrested. He'd expected to show up at a darksite, or worse to be driven off into the desert and executed. Disappeared.
Not this. Not struggling to stand up with his arms cuffed behind his back, staring at some ridiculous sign in the fake-old-west.
At least he hoped it was fake. It had to be fake. But then again. What was his life, lately, if not one insane and shitty joke after the next.
Well. Anyway. Whatever had happened, he sure as hell hoped that someone came along and had a pair of handcuff keys, because he really wasn't looking forward to trying to get out of these cuffs. Breaking his thumbs? No thanks.
First-Person Sample:
[ Video ]
So. Yeah. This is...something. Else. Entirely. Anyway!, yeah. I got the run through from your 'immigration specialist', and I gotta tell you that there are a lot of better ways to find new people to live in your village than recruiting them through crazy spatial anomalies. For instance: fliers. Ads on tv. Ads in a magazine. Emails, though I wouldn't recommend opening emails from people you don't know. Or haven't seen in years. Thaaaat's a whole can of worms.
Though, I'll admit this "fluxing", as you guys called it, kind of came at a good time. If that whole you can go back to when you left thing is true.
Please tell me that's true.